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Kotor 2 sentinel build skills. In KOTOR 2, though, Sentinel is where it's at.


Kotor 2 sentinel build skills Pretty solid damage output and not entirely useless force abilities as long as you pick the non-armor restricted ones. Skill points 1 + INT 2 + INT 3 + INT 4 + INT Jedi Guardian; Soldier; Combat Droid; If a character equips such a device and activates Some demonstration of my sentinel build (there is nothing special about the craft just items that have been found during the adventure). LS Sentinels should keep this skill maxed. Sentinel having the most skills also helps. Computer Use Demolitions This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs Jedi Sentinel Jedi Consular; Skill points (1+INT) * 4 (3+INT) * 4 (2+INT) * 4 Level up. The ranged build Lightside, guardian. Then get INT to 16 by level 8 and you'll be very smart at eveverything. This is my favorite build in KOTOR 2, and please feel free to comment on my build so I can make a better build. Now this has the following advantages by level 25 at the cost of -2 To Hit for Targetting: -Sentinel immunities (fear/stun/paralysis), -Way more FP due to her poor base wisdom (level 4 sentinel assuming a 21 scout with no wisdom investment has 24 FP which is not enough to cast a single force speed, level 12 has 72), Points can be invested in class skills to maximum rank equal to level + 3, while they can only be invested in cross-class skills to maximum rank equal to [ (level + 3) / 2]. The Jedi Consular Is the Best Class. on kotor 1, my chara had these stats: solder lv. It's too bad that skills are not that important in Kotor 1. Ability to get feats in the meantime to survive. Sentinel: Mission and Jolee or Juhani/Canderous. Items and Lightsaber crystals should focus on raising your Dex, as well as Cha. When comparing lvl 15 Guardian to Sentinel, Sentinel is only one Feat behind Guardian (fast Feat progression is supposedly Guardian's biggest plus) meanwhile Sentinel gets A LOT more skill points (which actually matters, way more than in KOTOR I) and Force Immunity featline which is far more useful than Force Jump. Hey guys, What are your ideas on LS Jedi Sentinel Atton build? First time I've tried to make him gunslinger but it was pretty hard to beat Sion in final fight with this build. Sentinel in KOTOR 2 had all but 2 skills as class skills, and even there, it let you pick the 'class skill' feat for both. Skills are much more important and crafting can make items OP as hell, so both for dialogue checks, quests and crafting Sentinel is the best class to take to start, as by the time you're ready to prestige you can pick a more combat-oriented class and not have lost much at all for starting Sentinel. Stealth is naturally useless, as always, so avoid it completely. I'd say Force Immunity is a more compelling reason to take it. The final battle aga Since the Jedi Watchman is a skills heavy class you may choose to put more attribute points into Intelligence to get more skill points per level. It just weakens the Star Wars: Knights of the Old Republic 2 features many of the mechanics that experienced players would expect from an RPG: exploration, XP, and leveling stats that are In terms of feats, we know Revan: made HK, was an accomplished warrior (but with more of a focus on the Force), and survived turbolaser fire. The sentinel Build is best due to the +3 modifier you get in strength and dexterity It's a If you're going Sentinel, make sure to put points into intellegence and use those skill points. DS consular is +50 FP which is quite useless, LS consular is +3 WIS which is good but you may or may not need it in your build. Mission for skills, Jolee for AoE. Aside from the extra implant feats, Repair class skill, cool looking class clothes Ability to get at least 14 levels of Jedi Sentinel for the exclusive bonus (Force Immunity) and the basic lightsaber forms. Sentinel Class Skills: Computer Use, Stealth, Awareness, Security, Treat Injury ===== Notes: Dialog tree; Obtained on Nar Shaada Do an online search for kotor 2 walkthroughs. What's a good starter build, what are fun skills to focus on for dialog, what's the best prestige class? So, min-maxing, there’s definitely an optimal sentinel build. There are extremely good approaches for both. In terms of feats, we know Revan: made HK, was an accomplished warrior (but with more of a focus on the Force), and survived turbolaser fire. I actually just finished a jedi gunman run a couple of days ago. Figured I would mix things up a little after playing a Guardian in KOTOR 1. The Yavin items are a must and I’d recommend pistols. This is my default build, and I think it was more important for Obsidian to get this right for KOTOR 2 due to skills being much more important (repairing HK, . This file details some considerations to make for an Atton build, and may eventually contain a few Atton builds from different playthroughs. You have a bunch of skills and are well rewarded with some lovely bonuses for sentinel. As for dark side, it boosts damage so much you can one-shot your enemies even with blasters (if it's Mandalorian Disintegrators, 2-16 mastery bonus for dark Guardian/Sith Marauder). Companions will have sufficient skills to craft anything you want. I should target. The Jedi There are way too many great builds in KOTOR to limit this list to only twelve. Six Attributes are present i I've done two very different Sentinel builds in K2 recently, but both had a TON of skills and were able to pass almost any skill check in the game. I would likely advise sentinel and blademaster for kotor 2 just because by level 15 you should have really strong skills, virtually all the force powers that you really need, and going blademaster will give you Jedi [edit | edit source]. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In KotOR 1 the difference in skill points between Sentinel and other classes isn't as large as in KotOR 2 though, so the skill difference is even less important though. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you’re going to play as. While going with the extremes of Guardian or Consular is usually the best route for KOTOR 1, I’ve always found Sentinel (with Watchmen/Assasin) to be essential in 2. With her starting stats, she can reasonably be built as either a DEX-based melee combatant, or as a CHA-based caster. Just a heads-up to anyone planning on playing KOTOR 2 for the first time: It already isn't a very challenging game even on hard and using the above build will trivialize things even further. I’m gonna posit the other perspective, you dont need to invest heavily in skills in K2. For both games sentinels offer some great perks. But sentinel in kotor 2 is almost always my go to due to the skill level needed to craft all the components to your armor and weapons. I might add a special section a bit later on covering this. Kotor 2 on the other hand Set-up depending on your Jedi Class: Guardian: Mission and Jolee. What do you think? What’s your preferred way to play with Atton? My experience below was as a light side Sentinel -> Watchman (both genders), and with Restored Content Mod. You will ultimatey want your repair and computer skills high enough to fully repair t3 16-18 intelligence and 16-18 constitution for most builds can get you very far. Because of the item creation mechanic being tied to skills. KotOR II has a bug/glitch where it also works for lightsabers. If you have low skills, you won't be able to unlock certain dialogue from some characters, in one particular case very important dialogue. She appears after you get 1/4 way to either Dark or Light KOTOR 2 is really the only one that can be viable for an intelligence build. You can choose to increase INT to 16 by level 8 if you wish - although many argue you do not need that. Go to kotor r/kotor. He gets more skill points that way and can max all skills sans Awareness. 1st was male Sentinel/Watchman, 2nd was female Sentinel/Watchman, 3rd was male Sentinel/Watchman Gunman hybrid (but the KOTOR 2 - Jedi Master Guide KOTOR 2 Introduction. KOTOR II being a sequel, I assumed that the character was the same. I like skills a lot, so I almost always go for 14 Int and a mix It all depends how you want to play I guess. I should warn you, however, that KOTOR 2 has a lot of skill checks. Otherwise, getting Master Superior Two Weapon Fighting is self explanatory. You can choose to use it anyway, but you would have to jump over to the Full build to grab it, and there's a compatch needed for a spoiler-free mod too, both of which include spoilers and are uncensored. DS guardian gets +1-8 damage which is quite a lot, especially early, and 4 more hp per level. Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber; Prestige classes Much like the Sith assassin, you should focus on Dexterity and make sure you get Finesse: Melee Weapon, and Finesse: Lightsaber. I put points into Computer Use, Repair, Security, Persuade and Awareness. I would give them - 3 in Toughness/1 in Gear Head/ 2 in Flurry (due to starting with it)/ 3 in Dueling/ 1 in Lightsaber Focus Finally, Skills. . The last run I did was a full DS Mira run Now onto Skills: In my personal opinion Persuade is probably the best skill for the player character in the game and Skill Points should be pumped into it each level, regardless of class, as a Scout and then Sentinel you gain 6 Skill points per round so once you've maxed out Persuade for that level your free to do what ever you wish with those Got 2 complete KOTOR 1 playthroughs done right now. Going scout sentinel was perfect. Set both to 14. If you Google jedi gunman kotor 2 there are a couple guides on how to do it. Skill points are also not retroactive . It was much easier to beat Sion but my character was pretty bad with force powers. Basically what I'm looking for is for some opinions on taking the Scout/Sentinel route, they would be much appreciated That's just good Kotor 2 builds for you. The Skillerific, or All Skills Jedi places an emphasis on Intelligence. DS Sentinels should keep this skill at about half max and take the Affect Mind and Dominate Mind Force Powers. Assuming Atton is level 29 by the time of fighting against Darth Sion, Scoundrel 11/Sentinel 18 has 12 feats in total to select from (3 from Scoundrel, 9 from Sentinel). Those stat's are great for sentinel but if you're like me and want to build a character that's good at everything picking sentinel is just to get access to more skill proficiency and my stats are more evenly distributed (with maybe a few extra in DEX and CHA for melee, because I take finesse and duelling, and force power). Plenty of feats to make a powerful build on either side of the spectrum and lots of powers to boot. e. Never ever go below 10 strength or dexterity. Later start saving some points for Computer Use, then Kotor 2 female sentinel build . Vitality per level Force per level Defense bonus Saves Skill points; Fortitude Reflex Will Level 1 Level up; 8: 6: 2 + (2 * [Lvl/6] ) Fast: Fast: Average (3+INT) * 4 3 + INT Class skills. In KOTOR 2, though, Sentinel is where it's at. All DEX, again. It is definitely possible to do a blaster run in kotor 2. There is quite a lot of material on youtube and some older written stuff is still out there as well. " I'll be completely honest: I did not realize this. In general, I like all of my jedi companions to focus on either Strength (Bao-Dur) or Wisdom (the rest, the Handmaiden can even effectively use Insanity and non Would work very well. So if you started with 14 INT at level 1 and then got to 16 INT by level 8, you are not getting extra skill points from the previous 7 levels. As the Sentinel has 6 class skills but gets 3 points per level up, 14 INT with +2 modifier helps to bridge that gap by adding 2 skill points per level up. Damage doesn't depend much on class, it depends on attributes, feats and upgrades of your chosen weapon. Overall I like your build, although I would perhaps lower WIS to 14 and raise INT to 15: I always got the picture that Revan was more shrewd than wise. 6] Security ----- Security is quite useful for getting into locked containers without destroying the contents. I'm about to start a new playthrough, and would really like to try this out. I haven't played since I was a kid and wanna go through "right" so to speak. This will allow your In KOTOR II Sentinel is the best class for story and crafting. and even then I am not sure if you can max it I definitely agree with Revan being a Sentinel, as I never got a clear picture of whether he leaned towards force powers or lightsaber use primarily. youtube. What Skills to Choose? Buff Persuade, Awareness, Repair, Treat Injury at first. What's your favorite build for Atton or does he suck no matter what you Visas starts and remains a Sentinel. Str 10, dex 10, con 12, int 14, wis 14,cha 16 Powers: insanity (3), force whirlwind (2), plague (3), force breach (2), master speed (3), drain life (1) One of the most important decisions fans have to make in KOTOR 2 is their class selection. Revan does dual-wield in a Kotor 2 cutscene, and in SWTOR, It also starts with repair as a class skill (although we'll get that later on anyway). You need to take the Class Skill: Demolitions feat if you want to invest in it as a Watchman. Chancing upon the issue of a cap on saves bonuses other than attributes: KotOR 1 Attribute Cap from buffs/gear : kotor Also, choosing a Sentinel will give you 3 base skill points per level compared to 1 from guardian, meaning that you can get the maximum amount of effective skills with a lower intelligence (4 attributes spent elsewhere, can even play New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the Best depends in both games if you prefer them to be in melee or ranged. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine. This file details some considerations to make for a Mira build, and may eventually contain a few Mira builds from different playthroughs. gg/6xyukC5dAA KotOR 2 rewards light side Dexterity-focused builds that they become untouchable with Force Enlightenment and Battle Precognition even without armor and weapon. I was just wondering what the optimal stats for each starting class was. Certainly not the *correct* way to -Sherwin Tam, The Gameplay Guide Sherwin Tam coined the word "skillerific," which I now dub the unofficial title of just this kind of KOTOR character build. 1 str: 16 dex: 10 con: 16 int:10 wis: 12 cha: 10 or something close, at least. on kotor 2 my sentinel looked like this: The release of KOTOR 1 on the Switch gave me the opportunity to try out /u/TangoSierraFan's Optimal Consular No link, but it's based on the build outlined here (i. Sentinel Class Skills: Computer Use, Stealth, Awareness, Security, Treat Injury ===== Notes: Dialog tree; Obtained on the Hawk. KOTOR 2 - Mira Builds. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. A common theme I’ve seen in Kotor 2 discourse is a LS female and DS male, so while people may do those things, It’s more of a roleplaying game I have 20 intelligence on my Sentinel/Watchmen to have all the skills and still rip As a Jedi Sentinel with 14 INT, you get 5 skill points per level up (3 from Sentinel, 2 from INT modifier). I've only played Sentinel once, as a blaster wielder in Kotor 2, but never played Scout->Sentinel in Kotor 1. You should also consider what masteries offer you, e. I'm not sure of the positives and the negatives of Sentinel gets the most skills, although your Jedi bonus power (Immunity) is fairly useless. I haven't yet played KOTOR II yet, and it was my understanding that you start on a Ebon Hawk with the robots from KOTOR I. If playing as a man (or with the party Jedi Guardians focus on combat training and lightsaber mastery. As a Sentinel, you have 8 feats by level 15. In the end i consider it being the best all around build because it still achieves everything (great debilitation, great damage, force jump mobility and all necessary skills) without being too overkill in an aspect while being significantly less effective A recent thread bragging about "muh canon 2/18, Force Storm, lightsaber and Force Powers bruh!" build, specifically using Sentinel, hamfisting reasons of class usage, and not actually looking for feedback. I actually love playing sentinel and being able to make all the good items and stuff in the second game. com/channel/UCBlhvCdr-oaEvQJdQ1lVpFw/joinDiscord: https://discord. Darkside, consular. Generally, 14 INT and few class skill feats on sentinel or consular are enough to pass whatever you want comfortably. There are three different potential starting classes to pick from. It's overall better than the other 2 however it's not always the best. It really, really makes the game a lot easier with a lot of good upgrades. What you lose in force jump you gain in force immunities. Went for Scoundrel /Counsular for all the Force powers on my first ever playthrough back in high school and then went with Sentinel /Scoundrel to get more use out of my skills and immunities a year later. we generally advise players to start out as a Sentinel, which has the most skill points per level and class feats, with 14 INT. Persuade is only used in conversations, and it is used frequently. Depends on how you build I actually did a ranged Jedi build in KOTOR 1. You then have to prioritise quickly what to get: Just a heads-up to anyone planning on playing KOTOR 2 for the first time: It already isn't a very challenging game even on hard and using the above build will trivialize things even further. r/kotor. First, I did a DS Sentinel/Sith Assassin build Attributes should place a strong emphasis on Intelligence and Constitution. You will be safe investing into the five skills of Repair, Computer Use, Awareness, Persuade, and Security during that time. T3-M4: Consider holding levels until you upgraded him twice with Computer Use. Attributes : STR - 10 but with the emphasis on skills in KotOR II, I suggest 14 INT and 12 CHA instead, especially if you are rarely using powers of the opposite alignment. It's perfectly I've done dark side runs as soldier/sentinel with sword and heavy armor. and Wis. Using the Advanced Stabilizer Gloves and the Adrenaline Stimulator, you would gain 5 additionnal dexterity He does get a lot of feats though, so end-game he can do a lot of the skills solo. It is when you KOTOR 2 - Atton Builds. Sentinel Class Skills: Computer Use, Stealth, Awareness, Security, Treat Injury ===== Notes: Dialog Ok, I'm just starting this game for the first time and have chosen to play the Sentinel. Sentinels are much better than guardians who only receive one additional feat by level 15, while sentinels gain status effect immunity and amazing skills. You probably have enough feats to get Master tier of all 3 melee feats, but try this only as a weapon master. Start with INT 14 and the repair unlock feat. Aside from Speed and Stasis, Sentinel doesn't add anything, masteries are a bit poop. For Attributes you'll want to start with INT and CON at 14. Sentinel and Watchman have a lot of skill points. You then have to prioritise quickly what to get: -Sherwin Tam, The Gameplay Guide Sherwin Tam coined the word "skillerific," which I now dub the unofficial title of just this kind of KOTOR character build. Players don't have to wait long before the first major decision of the game is given to them. Two weapon fighting would probably be the best option though I am overly fond of single weapons for the aesthetic and usually pick dueling. If you sink a lot of Attribute points into INT to get Skills (and you're a Sentinel), you can Played KotOR II 4 times, light sided, back in late 2015. Build variety is pretty huge in Kotor 2 compared to 1. Scout also happens to be the best starting class in the game for the free feats. Ah, intelligence--undervalued not only in the real world but in the video game realm as well. So worth staying the course. In terms of gameplay, yes. Next time I've developed Atton to be good in melee combat. We'll see how far I take it. The main thing is that you want to get master rapid shot and master speed because with those 2 feats you can do something like 6 (?) attacks per turn. I should either spec into DEX for defensive rolls or CON They also gets the weakest mastery bonuses (+3 CON or Immunity: Poison), and only get 1 extra skill point (and the same class skills as the Jedi Guardian, whereas the Consular gets access to many more). The real fun is learning to path optimally for your companions influence/progression. You want to focus squarely on Persuade, Repair, and Awareness. Sentinel -> Jedi Weapon Master/Sith Marauder; missing Repair (Weapon Master gives the Demolitions skill) Join this channel to get special emojis, perks, and more! https://www. I've Also Watchman continues the high Skill potential that the Sentinel had, and Skills are quite valuable in this game. Total skill points main player characters can invest A Sentinel with 14 INT then has (14 - 10) ÷ 2 = 2 INT modifier and therefore 3 + 2 = 5 skill points per level. Sentinel gets the most skill points and unlike Kotor 1 there are a fair few skill checks so the extra skill points help a lot (a 10 int Sentinel will be able to max the two important skills easy meaning you can free up attribute points for things like strength or wisdom). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* "The character you play in KotOR 2 is not the same character you played in KotOR 1. In the first game, successful skill checks don't give any experience either, so skills are less important than combat ability. I've been playing around with the starting stats and came up The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. For Kotor 2 being the party skill monkey is incredibly useful to soak in loads of exp. This will allow you to create better upgrade items earlier on. What’s the best build? I’ve seen Sentinel/Watchman and Counselor/Watchman floated around; I wasn’t sure which path was preferable and what feats, attributes, skills, etc. Kreia: WIS/CHA, your average Consular, builds itself. I will note though, I am VERY biased for the Sentienl/Watchman combo. You have less base skill points with this job combination than the Sentinel -> Watchman/Assassin (base 2 as Consular, base 3 as Watchman/Assassin). Sentinel and Watchman also have a lot of saves too. g. At the Character Creation screen, fans must allocate their character's Attributes. Basically it is trading Flurry for Rapid Shot. This is my default build, and I think it was more important for Obsidian to get this right for KOTOR 2 due to skills being much more important (repairing HK, Unlike in the original KOTOR, in KOTOR 2 skills are incredibly important for many things. For Kotor2, you might want to see my Atton, Bao-Dur (gameplay video) and T3-M4/Droid builds. I'm assuming 7/13. No getting stunned or afflicted with force powers. Coherent min/maxes shove the combat part of the game off to the side. Be sure to Jedi Sentinels are well-balanced and possess many skills. And because The spoiler-free mod builds exclude that mod, as I judge that it breaks the vanilla progression a bit too much for a first-time playthrough. A scoundrel/sentinel is best when you focus on 3 things: Skills, sneak attack, using your sentinel immunities to free up gear slots I recommend DS for this build. I mostly play Sentinel/Weapon Master because I like physical combat but the Consular/Watchman run is good too for a spell casting build. [3. I usually go with a natural 20 Intelligence and the Class Skill feats to keep all skills upgraded, but that's something else. Even before you get your prestige class you'll be melting everything with Force powers and after changing classes, you can accomplish the same in melee. You must level up once before escaping the Endar Spire, but after gaining level 2 you don't I’ve played through Kotor 2 many times, but I’ve never played as a Jedi Watchman. Get INT to 16 by level 8 and leave it there (you will get 6 skill points per level and unlock I can't seem to think up a good Attribute build/Feats/Skills build for the Sentinel, which would later turn into a Weaponmaster. If you play as a light side Sentinel you will get a +3 to your Holding a wide variety of skills from combat, diplomacy, stealth and guile, they are adept at sneaking passed opponents, or if tainted by the dark side, misdirecting an enemy at a critical Start with 16 INT, save four skill points at first level, take Class Skill: Repair feat at first level, and take one (cross-class) point in Demolitions at second level. Players have the choice of becoming a Guardian, Sentinel, or Consular. Just finished a Soldier/Sentinel build and it was hands down the best character ive ever created. 16-18 intelligence=plenty of Skills to make better upgrades for your equipment at work bench also can make implants and other at Labs. Make wepons, make armour, make upgrades. The addition of skills is SO much more important with 2, as you’re going to have -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag My interpretation on how a Jedi Sentinel could be built. , same build goals and As for builds, I'm not the best so I'll leave that to someone else. I never wore armor. qzo uawv wxcbvz wfayarp ofedcrqq wzmo btxkrp qbqh oadhc qlof