Warframe melee crit chance mods. A 'high' critical and status chance can be as low as 15 .
Warframe melee crit chance mods If they have a good base status chance (15%+) and a decent attack speed to proc those effects fast, you can go for a Condition Overload package which generally consists of Condition Overload and 3 dualstats; if they have a good base crit chance (15%+), there's a crit package which is Drifting Contact + On the last devstream, DE said they will add Melee Riven soon. Can you please add crit to Shattered Lash? You can lower it's base damage closer to Landslide and Whipclaw t Did you factor in your other critical mod? If your modded critical chance is 70% up from 35%, then it's a 100% critical chance mod. A Tier - Strong Picks Very strong, good in most situations. Dont know how for u guys but for me there is no difference beetween 0 & 0,375. Grineer Tileset; Corpus Tileset; Increases Critical Hit chance while aiming for a brief time upon a headshot Rare Acolyte WARFRAME Wiki is a FANDOM Games Community. (I don't have access to the simulacrum yet. 0x Damage Multiplier. Status chance is there so that you proc slash against enemies, which deals True Damage. 2x. 37% extra crit chance from Critical Delay over Point Strike doesn't equal to 37% extra dps, but that -36% fire rate does equal to flat 36% reduction to it unless you're using other fire rate mods to offset it. For example, using two Gladiator Mods will effectively bring the total value up to 60%. Basically crit chance above 100% translates into crit damage. you will be transported to the Warframe universe. Toss in more Speed and Range for good measure. Combine this mod with Cat’s Eye (+60% CC) to obtain 60% + 90% increase in Crit Chance for your For any weapon with 15/16% crit chance, using Galvanized Steel + Blood Rush (capped at x12) ; you get +550% crit chance, which bring your weapon to a sweet 97/104% crit Use Blood Rush and Gladiator mods to hit a consistent somewhere between 100% and ~130% crit*, Weeping Wounds to crank up the status chance, and let Melee Duplicate double the Melee is easy: condition overload, weeping wounds, and blood rush are the staples necessary for a light combo attack build. A new mod something like " X damage, -Y Critical Damage per Combo Multiplier" bottoming out at 0 additional damage on crit. As your combo multiplier goes up, so does your crit chance and status chance. 3+25*0. Almost seems to me like some people are just freaking out when they see a higher number on a mod than Point Strike and just don't register Blood Rush as the 660% it provides because it isn't literally printed on the mod card. 65(blood rush)=2. See Module:DropTables/data to edit on the Crit chance, is the chance that any given attack will do bonus Critical Hit Damage. Any Yup, the mods are still DPS loss compared to the regular crit mods. Atlas and Khora use the same builds, but for some reason Gara's Shattered Lash doesn't benefit from crit mods. 5% status chance per level, being 15% status chance at maximum level . Alternatively, we might get mods that directly increase BASE crit chance. 12. Heavy attacks consume the melee combo gauge, called the combo It's unclear to me how the gladiator mod set works. I have been runn Basically, for every 100% power strength you'd be getting another 25% crit damage multiplier since crits stack and the crit chance from kullervo's subsume is a flat bonus on top of whatever is your melee weapon's current crit chance. So, with just a crit chance mod, your crit damage is looking like 0. The riven I have is +crit chance +crit damage +melee damage and - slide crit (this is why I worry about crits so much). Rewarded from Techrot Safes in Höllvania missions. if ur weapon has lets say 20% crit chance it gets reduced to 10% due to the -50% from the riven. 5 x crit chance or 0. Status Chance is the probability that a hit will inflict a status effect. 21 combinations of Sacrificial Pressure, Sacrificial Steel and True Steel that result in a unique critical chance (True Steel prioritized in cases of overlap) Here's a link to a melee critical calculator -- Melee Critical CalculatorIt calculates most options for critical and values dependent on mods and averaging damage output by averaging the fluctuating critical rates. And the other 7 mods: Primed Fever Strike, Primed Pressure Point, Power Throw, Voltaic Strike, Conditional I don't know if it's intended , and the mods don't have the proper percentage , or if the mods should just add to the status chance , but anyway status chance mod do not provide enough bonus. 150% CRIT, +75% SPEED, INFINITE COMBO, CONDITION OVERLOAD MELEE 3. 025 x crit chance. I ask as with an increase in attack speed I am taking down the hordes much faster even though it is 60% yellow with maybe 40% orange crit. 44 + 0. 0. Critical Chance bonus is Blood Rush and Weeping Wounds: These are essential to any hybrid combo based melee. 2*(1+0. It doesn’t really stray from that. 3% which is 514. However, the bonus from invisibility doesn't increase the critical chance, it just provides 400% damage bonus. Another way to think of this is X% chance for +100% additive crit chance. Using mods from the Gladiator Set will increase this bonus further. The True Steel mod increases critical chance on a melee weapon by 20% per rank for a maximum of 120% at rank 5. mael9740 Assuming arcane avenger works like standart crit mod, it will be 62. . I don't know about now, but before update 7 the base crit damage for most weapons was 1. Critical Mutation can be obtained by reaching Rank 13 with Nightwave during Nora's Mix Volume 5. It doesn't have to be weapon - it could be mod, arcane (exodia) or other stuffs that would work with Mag (even with Helminth infussions). Red crits almost every hit but what is the point when I remove a mod for crit chance and replace with attack speed and have superior results. Critical hit damage is, as intended to be, already higher than standard damage. a hybrid/status gun will complement a crit melee quite well. View Mobile Site Gladiator Might is a set mod that increases the critical multiplier of a melee weapon. With only a riven with the maximum possible crit chance on it and no other mods, its crit chance becomes 88. Excess healing grants Overguard. 1; FormaLong; Guide. But what's lies beyond? At 400% we get a new crit level (5) further increasing our crit multiplier. There won’t be any bonus provided if there’s no Read more Percentages translate into additive quantities relating to your current total. Garuda Talons guide by nikk. In general it's not nearly as useful as critical chance. en. Melee weapons are probably your best shot - for example, above 30-ish base crit chance melee weapons can achieve 100% crit with the set mods 'Sacrifical Pressure' and 'Sacrificial Steel' combined (if you don't have This page is in reference to the Damage 2. Galvanized Steel is the Galvanized variant of True Steel, increasing Critical Chance while increasing Critical Damage on kill. Rewarded from Scaldra Caches in Höllvania Here's the spreadsheet I created to calculate crit chance at a given melee combo level, while utilizing Blood Rush. Sourced from the official drop table repository. Jump to content. 5x multiplier you'll get a fair amount of red crits. Crit chance, is pretty basic, and I’m sure After they buffed True/Sacrificial Steel, straight crit chance on melee rivens, and changed True Punishment, they may have said something about reviewing crit on slide mods, but unsure. 00). Your base crit chance is—again, someone correct me if I'm mistaken—not doubled on heavy attacks. True Steel is at 1. Additionally, we wanted these new values to be as clear and stats on a riven dont affect each other directly like that especially since these 2 stats work differently mathematically. Suddenly 200-300% melee crit chance is crazy stuff when people before U26 could get like a 1000% crit chance on a melee Also it is the question of what are you sacrificing in order to get to that critical chance, it may happen to be worth more than the added critical damage multiplier, especially since going from yellow to range crit is 100% relative increase, but from orange to red just 50% and from red tier 1 to red tier 2 just 25% increase and so on. Sign in. If the Companion’s Critical Chance is over a set value you gain Critical Damage Multiplier. Gladiator Vice for +30% attack speed and +10% critical chance per combo multiplier. +slide crit is ADDITIONAL so when u do a slide crit u then would have 10% +140% crit chance (150%) on slide with this riven with the example 20% base For this, I chose the Gram Prime as it is the melee weapon with the highest crit chance that also has a good riven disposition. Melee Combo is a power source that grows as the Tenno strikes or blocks with melee weapons, multiplying the damage of certain attacks. 10% power strength, on the other hand, results in 10% additional crit chance. So if damage=(crit damage)x(modded damage) at a certain point you get more damage from increasing base damage than adding more crit damage. Some can't be equipped on Sentinels. Grants a chance to gain Melee Combo Counter when a target is dealt damage from a Slash proc caused by the player. 2024. Primary and Secondary weapons are not the subject in this question And my answer to this is that it depends entirely on the type of build that the melee weapon lends itself to. So, your total damage output is (damage modifiers) x (1 + 0. Warframe's first community-powered tier list, just click to cast your vote! WARFRAMES PRIMARY WEAPONS SECONDARY WEAPONS MELEE WEAPONS ARCHWING COMPANIONS. Navigation. Base damage, multishot, Crit Chance, crit damage, elements. 60/60 Mods are often paired with other elemental mods to create powerful elemental combinations and increase the likelihood of proccing status On the flip-side, weapons with faster fire rates don't need quite as high of a status or critical chance simply because by hitting the target more often, they have more chances to land critical or status hits. Posted On December 11, 2024 . Known for its high attack speed, exceptional critical chance, and long reach, the Atterax is one of the most effective weapons for clearing hordes of enemies in both low and high-level missions. 0 system. When the buff times out, one stack is lost and the buff duration resets. theres a guide thing Mods that can be equipped in the Exilus Weapon slot. 5%. Healing Return for +11 healed when hitting a target affected by status. Even though, It still felt weak when dealt with enemy level 30+++ I often look other players have mor Critical Meltdown is a mod for arch-melees that increases Radiation damage and Critical Chance. The main goal of Rivens mods is to make less used weapons stronger with high stats increase, like +300% damages, +150% crit damages, ect so, these mods are worth to use instead weaker basic mods that just increase stats. Melee damage isn't super useless but since you can do builds without melee damage in them as long as CO is additive with it it isn't optimal unless you are certain that you still Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. 6% higher than it was before. Red critical hits start at anything greater than 200%. Personally a slight number buff and/or also status ( on both Maiming Strike and rivens ) could make it worthwhile, while not overlooking status now that it's no Melee Combo A 50-hit Combo Counter with a 3. But I don't rely on crits when using Landslide, I just bruteforce my way through enemy crowds by spamming 1 For example Nukor with low crit chance (3%) could still crit enemies with Harrow (and other methods) with 4x crit multiplier at base. A 'high' critical and status chance can be as low as 15 Crit doesn't need the help. You need so many scaling mods on melee (CO, BloodRush, WeepingWounds, GladiatorMight) plus viral or corrosive which is 2 elemental mods (because working Primed Fever Strike in usually desirable), which just leaves 2 slots left over, and you have to decide now: do you want a) Crit Chance (TrueSteel, SacrificialSteel) or b) Damage (PressurePoint Bloodrush/Gladiator has never doubled crit chance on heavy attacks. Oversimplified. Critical Chance and Critical damage. Heals a Companion a set amount with Warframe Melee hits. With the formula I provided, you would get (with 100% critical chance mod in bold): Crit Chance = Weapon Crit Chance × [1 + Mod Crit Bonus + Blood Rush Bonus x (Combo Multi - 1)] + Static Crit Bonus Blood Rush Bonus: This is the bonus provided by Blood Rush based on its rank. 6) = 32%. 5 combo you will have 1. See A pretty common base crit chance right now is only 5%. Gladiator Set: Increases melee critical chance by X% per stack of the Melee Combo Counter. 6) from my formula and add in your 100% mod (1. Dual Zoren. Critical chance and status chance will proc on each enemy separately, Equipping with a Helios with Deconstructor and equip 3 Gladiator set mods to increase crit chance no longer works as of Sisters of Parvos and yeah an orange crit might be less then 2x normal crit, but a red crit is straight up more, not to mention, you'd have a free arcane slot to make up for that ~5-10% damage loss compared to double normal crit, and having 240% corrosive damage will surely make up for that, there is also the initial combo one, that could free up your build Find the Warframe community's best Melee Weapon builds! Top Builds Tier List Player Sync New Build. The bonus is reduced by 30% everytime if the grenade hits less than 3 enemies. mod for crit damage and use his augment for his 4 to do crit chance, if you want to use mods like blood rush I think putting it on a melee weapon you have equiped qorks just as if you have it on the iron staff, I saw it once in a video and it worked. A Status Effect, or commonly called a Proc, is an additional effect which may be triggered at random by a hit from a weapon or Warframe ability. If my melee weapon has at least 25% crit chance I won't use the crit chance mod, I'd only use the crit damage one, I preffer to use another elemental. The riven in this case has 2 positives and a negative, as it gives the highest numbers. 025 x crit chance). Sporothrix and any Pax Seeker kitgun would be good too; Primary Catchmoon currently has bugged multiplicative Galvanized Savvy so it'll give you the big good brain juice Highest crit chance melee: Dual Ichor. Digital Extremes +187% Critical Chance: 220,000 Credits & 400 Ducats: Pistol Gambit: Prime Target Cracker Original Mod: Primed Pressure Point +165% Melee Damage: 300,000 Credits & 385 Ducats: Pressure Point: Primed Reach Update 35: Whispers in the Walls; Update 34: Abyss of Dagath; Update 33: The Duviri Paradox; Update 32: Veilbreaker; Update 31: The New War; Update 30: Call of the Tempestarii I agree with most others, to simplify it; it really boils down to what weapon and mods you use. 05 x 0. 9+25*0. Uncommon None Rending Strike: Increases base Puncture and Slash Maiming Strike is an Acolyte Melee mod that increases the chance of a critical hit on slide attacks. Adding a mod for 100% CC will increase the CC to 40%, bringing the average to 1. Obex All have 25%. I know that having 201% crit chance gives you 1% chance to get a red crit, having 299% gives you 99% chance and above 300% red crits are garuanteed. We have melee crit mods that either grant 120% flat (x2 on Heavy), or 60% stacking with each combo point (this is the more popular option). to show off Captura shots, colour schemes and designs of your frames, weapons, sentinels, kubrows, lisets and more in Warframe. But only for melee since naramon boosts only melee crit chance if i remember correctly, and if this is correct you better of with blood rush rather than true steel. However, duplicate set mods equipped on both the Warframe's and Sentinel/MOA's weapons will not contribute to the set bonus. Weeping Wounds for +40% status chance per combo multiplier. 6% for heavy attacks. * crit chance - no comments; * crit dmg - same; * melee dmg - same; * crit chance for slide attack - dunno, not all melees are best with sliding, I guess? * finisher dmg - can be useful for some frames that blind/knockdown enemies; * attack speed - dunno, because we have Berserker and some warframes' abilities to increase attack speed; It's a useful start. Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Posted April 16, 2016. DISPLAY: TIERS. Set mods equipped on Sentinel or MOA's Robotic Weapons will apply set effects. 5=62. 25 Added enemies for two new Also, The current question is Status vs Crit in MELEE. For the melee weapons, there're 2 main possibilities. Atomos is kinda mid I would recommend getting a Laetum from Zariman(one of the few weapons you don't want crit on) it's an excellent secondary if you can. It's possible you're remembering before Bloodrush's interaction with modded crit chance was nerfed (used to be multiplicative, now it's additive), but that happened at pretty much the same time that regular melee crit mods got the x2 heavy attack bonus. Set warframe mods, aura, shards, warframe arcanes a tooltip about its damage types when hovering over the attack name in the DPS panel. This mod is part of a set, whose set bonus increases with each additional mod equipped from that set. Sourced from the Critical Mutation is a Weapon Augment Mod for the Catabolyst where each target eliminated increases Critical Chance and Critical Multiplier, to a maximum of 300%. So if you're using a weapon with base 20% crit chance, and you equip True Steel (+60%) crit chance, your normal melee crit chance will be 0. u can perform red crits with no blood rush on slide attacks just with maiming strike "Maiming Strike" on Fandom: "Maiming Strike will grant a flat +90% chance to deal critical hits, in addition to the weapon's (modded) critical chance. Base damage, body count/drifting contact, blood rush, organ shatter, elements, attack speed. Hopefully, maybe. A weapon with very high crit chance and crit damage multiplier might get more DPS out of it, but per shot Base Damage is more reliable and scales consistently with Base Damage increase, but weapons with good affinity to crit can profit a lot if not more per point in Warframe Melee Weapon Tier List. Same can be said for other weapons as well regarding crit chance manipulation. Melee Damage and Crit Chance definitely have fallen. These should be viewed as advice for finding the mod until better facts are proven. 5, which is close to the overframe figure. Most enemies below Level 100 will not survive more than a hit or two, so you neither need to nor will Average Damage Multiplier = 1 + Total Crit Chance x (Total Crit Multi - 1) From this, a weapon with a fairly good base 20% crit chance and 2x crit multi will have a average damage multiplier of 1. My Fragor Prime with a melee, crit chance and crit damage riven cant down a 155 Corrupted Bombard nearly as fast as my 100% ,status Nami Skyla Prime and for Hunter Synergy is a set mod for Beast Claws that grants the Companion a Critical Chance bonus based on the total critical chance of the player's primary weapon. Melee Doughty is an Arcane Enhancement for Melee weapons that increases Critical Multiplier dependent on Puncture status chance. Can do the same for status too. What about this mod: 99% of meele weapons have 2,5% crit chance 30% mod gives us 0,75% crit chance, with 150% base crit damage = 0,375% DPS boost for 9 slots. As for blood rush on melee, that’s basically your Crit Chance mod. And then this is on top of the way crit works in It would be nice if all the melee 1st abilities benefited from the same mods. Maybe Shattering Impact to soften up status-immune bosses. It is unusable without external source of additive crit chance Zymos is the absolute winner since it applies the square of your crit damage mods. 2 * 11) = 242%, sacrifical steel with sacrifical pressure gives 275% which is 550% on heavy attack, current riven dispo of 1. This effect stacks with Blood Rush. @Jlemery it does. If the weapon has under 25% crit chance then yeah I'll use both True Steel and Organ Shatter. 27 Fixed interaction of critical chance mods on . Sacrifical Steel is the upgraded version. Example: Rifle aptitude provides 2. Staple warframe mods that are useful in essentially every build even though all builds are different would include the corrupted mods, augur mods Crit builds are some of the most carbon copy shit in this game. 25+25*0. Rewarded from the 1999 Calendar. Status chance is there so True Steel for pure crit chance increase. News; It is achievable and not by melee means only. I'd drop the 2 gladiator mods for elemental combos though. I wouldn't mod crit chance too high for weapons with kullervo as he, with most builds Increased combo duration is good, but mainly you’ll want crit damage and raw damage. With Blood Rush and Relentless Combination paired with CD mods, i can reach red crits worth 80-90k 2ish multipliers in. Okina Prime INCARNON Sometimes, the math just comes out to: more crit is still better for damage, especially in the case of melee (due to heavy attacks doubling it). 5x. Melee weapons are different due to the way some of the unique melee mods work. Check crit chance first. You drop True Steel (0. See the chart in the wiki to see how it ramps up. If you make your crit damage higher, your Temporarily increases critical hit chance while aiming on headshot and temporarily increases critical hit chance while aiming on headshot kill Rare Galvanized Galvanized Diffusion: Increases multishot and temporarily increases multishot on kill Rare Galvanized Galvanized Shot The Atterax is a whip-style melee weapon in Warframe, revered for its incredible critical potential and unmatched synergy with combo-focused builds. Since a max ranked Arcane Avenger grants a flat 45% critical chance when triggered, the melee weapon will have 0. For stance combos, see Stance. If it has high crit chance (20% or higher in my opinion makes a good crit based weapon), then I make a crit build. 5 combo will have 111% critical chance, only 11% to red crit, but at 2 combo you will have 143% crit chance and so on, your critical chance increases greatly with time Gladiator might for +60% crit damage and +10% critical chance per combo multiplier. Can be bought from Eleanor of The Hex for 7,500 Standing 7,500 at Rank 2 - Fresh Slice. If you did 100 crit damage, a 100% mod would make it 200 crit damage (or whatever it is calculating against). A 10 rank mod with +1-2 Base Crit per rank. 60/60 Mods (or just "60/60s") are special dual-stat Status Chance mods that add one elemental damage source as well as increasing Status Chance by the same amount (60% at max rank), making them essential for status-based builds. Gladiator Vice for +30% attack speed and +10% critical chance per combo Maiming Strike is an ultra rare mod with the V polarity that grants flat +90% crit chance on slide attacks for melee weapons. 4x, 16. Dual Cleaver. -8; mael9740. In warfreme have 2 gladiator mod, weapon have 1 gladiator mod, blood rush, 2 sacrificial mods, overframe write 218,6% critical chance for me and tested today on lvl 135 corrupted heavy gunner Doing the calculation on paper, I get 217. If you use Blood Rush around the 2. If your crit chance is over 200% then you only red-crit and have that small % chance to red-crit harder. For the combo mechanic associated with Sniper Rifles, see Sniper Rifle. Account. This mod can be bought from the Arbitrations vendor in the Arbiters of Hexis room in Relays for 20 Vitus Essence. 05 allows max crit chance stat to be 257. 5% Calculations are correct as long as i AA and naramon work like normal mod. r/Diablo. Base 20% crit chance is the best possible spot for melee duplicate however you can make it work with anything between 16%-20% crit. S Tier - Prime Time The best of the best. Just a few mods to give you something to work These are mods that can be equipped on both Robotic and Beast Companions. 3=25*2. If I have a 2x combo on my weapon, does that mean the crit chance is doubled? Does it only work when you have a melee equiped with the counter on? Was hoping to use this mod set for something serious. These are based on opinions and may not be 100% true. Hunter Set: Companions gain X% additional damage to targets affected by a Slash status effect. Combo Multi: This is the 10-15% sound about right. Accumulating Whipclaw is a Warframe Augment Mod for and status chance on all targets will benefit from your equipped melee mods. Credit to DasterCreations for our amazing logo & u/EmuRuby for winning our banner competition For any weapon with 15/16% crit chance, using Galvanized Steel + Blood Rush (capped at x12) ; you get +550% crit chance, which bring your weapon to a sweet 97/104% crit chance respectively, allowing Melee Duplicate to ensure double strike ; while you maximize your build onto crit damage, status, elementary or utility. 5 (combo)x1. There is another method that Name Type Attack Main Element Normal Heavy Slam Slide Range Sweep Radius Slam Radius Speed Crit Crit Dmg Avg Dmg × Atk Spd Status Dispo Follow Through Block Adarza flat +60%, Arcane Avenger flat +45%, harrow flat +50%, fragor prime has highest base crit chance of all melee at 40%, blood rush+gladiator set is (1 + 1. Rifles and shotgun have some corrupted mods that can be used to ADMIN MOD Highest Critical Melee? Build Items for highest possible melee crit chance? comments. This look to be a good addition but on melee, there is a huge problem. The base duration of the Proc will depend on its type, and whether the target is an enemy or another The crit value of your mods is doubled. The document has a wider list of weapon crit chances (as calculated AFTER True Steel is applied, btw), but this is really all which is applicable. The Crit Chance multiplier only works if there’s an active combo going on. Votes 145. The mod offers +165% crit chance that stacks on top of the existing crit multiplier of the weapon. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! I found tons of primary crit chance mods on venus, primary crit dmg was also dropping for me in the inner solar. 45 = 89% critical chance as a result. The gladiator mods you can stack on Helios's deconstructor and bet the bonus that way, much like how people do the same with the vigilante mods for primary weapons. Blood Rush for crit chance increase combo multiplier are active, Gladiator Set bonus does the same work but Gladiator might for +60% crit damage and +10% critical chance per combo multiplier. So do I also have a 1% chance to get a crit level 5 hit at 301% crit chance and 99% at 399%? Melee; Mods; Polarity; Star Chart; Status Effect; Stealth; Tile Sets. Crit damage is better than crit chance on melee weapons, because once you have bloodrush, crit chance is easy to get. That said, if this works for you then stick with it Best Prime Mods in Warframe Power up your build from ordinary to elite. Hello, Anyone have a tips for increasing melee damage? I'm using excalibur and broken war with any possible mods to increase critical damage, critical chance, status chance and base melee damage. VOTES. 2 * (12 - 1)) = (2. these are quite strong melee weapons not the strongest but are up there in the tier list when it comes to the best melee weapons in warframe, the build is mainly centered ramping crit chance as well as the ramping status chance from the mods meaning the playstyle is slaughterhouse, rip and tear if you will to keep things stacked giving you the most If you do not plan to tackle anything above Level 100, then my personal suggestion is to go for the high "Total Damage" number, Crit Chance and Crit Multiplier. When combined with Body Count or o Blood Rush is a essential crit multiplier mod that is really useful for crit melee builds. As it turns out, there are a lot of options for fine-tuning crit chance if you’re willing to use partially ranked mods. Only kills from a weapon equipped with this mod will give [Kronen Prime] introduction. Values over 100% have a chance to become Orange Critical Hits, and over 200% have a chance to become red. It might actually be cool to go the other direction. This is because Warframe mods multiply the base stats - the higher it was at base, the better it will be when modded for that. Comprises 3 Warframe Mods and 3 Melee Mods. See Module:DropTables/data to edit on the wiki. Home Top Builds Tier List Player Sync New Build. I think it's achievable by Melee with Mods(that I don't have xD). In any case, a mod that helps melee toward the pure status end of the spectrum, but you wouldn't want to use on a crit or hybrid weapon. 475x critical chance, which translates to 247,5% critical chance, that means that a nikana prime with true steel at 1. dgeg wujpj djlvp mtjwcjk fljxgr fnqaqzg uwvlwv sfwupb cmpi dxd