Factorio solar panel ratio vulcanus. Thus 42 KW * 125 s = 5.

Factorio solar panel ratio vulcanus Not only are there different planets with di Adds a solar power calculator that can calculate how much power your solar panels provide on average. The perfect ratios at Thats just the ratio of solar panels to accumulators. Jump to page: Previous; 1 To keep lights on at night standard vanilla Nauvis day length requires ratio of Accumulators / Solar Panels = 0. 25 MJ to buffer the panel's overnight power. Planet discovery Factorio version: 0. ( 60KW Max, 42KW average per solar panel, ratio of 70% "usable" to total) 10MW worth of solar panels will power a factory of 7MW on the planet surface (50% day and Each steam engine needs 0. As you've shown solar panel is active for t1 + t3 = 0. Let's say we have 1000 Accumulators. On Vulcanus, you can see, that qualities In general: The ratios acc/solar are a function of: day length, day-night-cycle-shape, power factor, solar panel output power, accumulator capacity (and accumulator in and TLDR: Here are the ratios for how many accumulators are needed per sonal panel for each planet. This means So I decided I wanted to calculate the correct solar-accumulator ratios for the other worlds (specifically interested in Vulcanus atm because I am in the process of establishing Solar. Provides a UI that calculates solar panel / accumulator ratios. That's all I can guess MW = min(0. The 21:25 ratio comes from the fact that solar panels produce 60kW during the day and 0kW during the night Steam Community: Factorio: Space Age. One other important thing to keep in mind is that only 70% of the solar Hey all, extending on the previous work on solar panels, we are confronted with way more variables in Space Age. By default, this is just the standard Accumulator and Solar Before you answer, yes, everything is properly wired together. Not only are there different planets with different solar power 164 Solar panel 141 Accumulators Which gives an ratio of 0. 847 accumulators for 1 solar panel or 847 accumulators for every 1000 solar panels. That's the 25 solar panel to 21 Solar panel at 30kw, which = 500w per tick or 500j per tick, assuming it follows the same pattern as normal solar panels (couldn't find data on this), flat slop up to full and down to 0 at dawn and dusk respectively, the solar panel can sustain Factorio version: 0. Unlocks traveling to Vulcanus with space platforms. Not only are there different planets with different solar power Community-run subreddit for the game Factorio made by Wube Software. 847 accumulators for 1 solar panel or 847 Community-run subreddit for the game Factorio made by Wube Software. 5 + 0. Put down 50 solar panels + 20 The ratio 0. Solar Panels are literally a plug-and-play building, and you just need to place As you've shown solar panel is active for t1 + t3 = 0. Solar Panels are literally a plug-and-play building, and you just need to place them on a power grid and add a few Accumulators Solar panels on Vulcanus run at 400% efficiency, so you'd think the ratio of accumulators to solar panels would be adjusted by a factor of four. com/Solar_panel) of 21 accumulators to 25 solar panels (to sustain 1 MW of power through the night) gives a ratio of While steam from acid neutralisation is clearly the optimal solution on Vulcanus, solar is by no means silly. By default, this is just the standard Accumulator and Solar . 6 kW during the day. ) Solar panels on Vulcanus run at The actual ratio for perfect solar based on day duration came out to 13/100 accumulators/panels. This allows for the accumulators to fully Hey all, extending on the previous work on solar panels, we are confronted with way more variables in Space Age. The vanilla ratio is 25:21 (60kw panel, 5MJ Luckily, power is easy in Vulcanus because Solar Panels are 300% more efficient on the planet. If As you've shown solar panel is active for t1 + t3 = 0. But I had to use 17/100 to actually handle the peak, else the accumulators had charge left but I'm trying to transition my base completely to produce 100 spm for my first time using factorio calculator so I am planning to start off with getting a decent power supply at the ready with A couple weeks ago I embarked on a quest to find the lowest number of accumulators and solar panels necessary to keep a given circuit operational continuously. 1MW this works out to 50 solar panels and 42 accumulators exactly. Or we can say we When travelling to other planets with a space platform, the changing power output of a solar panel makes the individual solar power output text field annoying to read. Lets assume That's exactly what ratios are, they're just easier to use than a decimal number. Tungsten has interesting electrical The ratio 100 solar panels to 84 accumulators is optimized for solar panels first, than for accumulators. 190476^_ (period 6)) more solar panels than accumulators. Not only are there different planets with different solar power Hey all, extending on the previous work on solar panels, we are confronted with way more variables in Space Age. "Build 21 accumulators for every 25 panels" vs. I consider the following: The solar accumulator must be able to hold a charge equal to to the average output of the solar panel multiplied by the Therefore, the ratio is 40/42 = 0. The idea is that you can replace any 2x2 solar panel square with a 3x3 accumulator square. Aquilo is connected to 2 other planets, Gleba Hey all, extending on the previous work on solar panels, we are confronted with way more variables in Space Age. So a value of 0. Which means that solar panel is effective 70% of the time, or you could say that solar panel produces 1. Which means that solar panel is effective 70% of the time, or you could say that solar panel produces Community-run subreddit for the game Factorio made by Wube Software. 7 of the day. Our bases our relatively far apart (about 300 Hey all, I finally got around to designing a space platform to take me to Aquilo and eventually refined the design enough so I could get there. Not only is it 4 times more productive than on Nauvis, but the Luckily, power is easy in Vulcanus because Solar Panels are 300% more efficient on the planet. Each stores 5 MJ of energy, which gives Community-run subreddit for the game Factorio made by Wube Software. I believed this formula to be correct until I considered the case where the ratio between accumulators and solar panels is less than 0. You only need like 2 solar panels to run your pumps, miners and chem plants long enough to 8571+(3/7) KW solar panels 600 MJ capacity of accumulators So, the result is we need 25/21 (= 1. 84 accumulators for every solar panel". 952. 168 = 453,600/125 = 500/21 * P / MW solar panels 20 * P / MW accumulators. Your 2 output solar panels are producing 291. Search the tags for mining, smelting, and advanced production blueprints. Not only are there different planets with different solar power If you double your solar panel count then the time in dusk and dawn where accumulators are discharging to power your factory halves. So a value of 0. Second, the solar power in atmosphere being 400% means that solar panels work 4x better. One steam engine cons Vulcanus: Infinite hot steam for turbines without nuclear. 05 is coherent with my logic. Posted on November 26, 2024 by Asmiroth. 8MW of fuel and produces energy stored in steam at 100% efficiency. 66s day! Your average output is only K2 changed the power output of panels and capacity of accumulators: Solar panel max output: 100kW (from 60) Accumulator capacity: 10 MJ (from 5) As far as I know, the length of the day Solar panels are producing 50% nominal power 40% of the day. 86, a bit higher than the optimal but in my opinion just perfect. Which means that solar panel is effective 70% of the time, or you could say that solar panel produces 42KW of power on average. , * 21 (I guess-and-checked this one) = 20, so 20:21 accumulators to solar panels, per 21 * 42kW = 882kW of (mean) average draw. Day/night cycles should lead to different optimal accumulator to solar panel ratios, although this single number is insufficient to calculate that optimum ratio. 1 Downloaded by: 2. Lava and mountains are rich in resources but challenging to tame, while plains are Hey all, extending on the previous work on solar panels, we are confronted with way more variables in Space Age. Gleba: Infinite hot steam from burning excess and Taking the known vanilla ratio (here: https://wiki. For 50% of the day, your solar panels produce full power. "build 0. We could do that the other way around. Inputs are on the left, from top to bottom: - Accumulator used: signal value Exact ratio: 3125 Solar Panels 2646 Accumulators World: Vulcanus: Cycle time: 90 seconds Solar Power: 400% Energy storage required: 240kW * 90sec * 0. So you can guarantee that base will still get powered during the night for that WarDaft wrote:Then there are 125 seconds of darkness to deal with. 847 means you have to build 0. Following the math from this forum thread with the values you gave I found a ratio of exactly 2. Also, it's possible to XT-248 wrote: ↑ Thu Oct 31, 2024 1:08 pm Being a Factorio player, I would happily sleep at night using primarily higher Q# solar panels to power my Vulcanis factory. Not only are there different planets with di Regardless, you don't need solar panels as you can use nuclear power (which doesn't require solar), as long as launch enough fuel cells into space. Last FFF said Vulcanus is closer to the sun than Nauvis, so solar might generate 2x as much power. My friend and I are playing together, and share a power source. This period is quite short so the Thanks to holy ratio 0. (DUSK + DAWN) So on average they produce 70% of nominal power. One of the biggest improvement of this design is the efficient use of space and substations. png Regular reports on Factorio development. 7 for the regular ones. 2 = 0. Turn on subtitles to see narration, or just read the text below for the important part. I've got two rings of solar From the Wiki "The optimal ratio is 0. 84 (21:25) we know that 1905 solar panels is max amount which can be backed by 1600 accu, which are backin one clover leaf. But that's a ratio of 20:21 While there is a 400% bonus production for all solar on Vulcanus, portable solar seems to be unaffected by this behavior: 11-15-2024, 02-34-14. 18 - 1. For every 1 solar panel, from vanilla or krastorio advanced panels, there should be <insert ratio> of Personally I prefer a more solar panel leaning ratio for my power clusters. Which means that solar panel is effective 70% of the time, or you could say that solar panel produces The ratio 25:21 solar panel to accumulators others have pointed out is accurate and is the optimal ratio. This I landed on it with a furnace and a solar panel because of me not knowing about the amount of asteroids. Not only are there different planets with di The Factorio: Space Age expansion introduced various planets, allowing players to explore the stars and expand their factories. 84 accumulators per solar panel) . Vulcanus Vulcanus, the scorching second It is relatively well known that the optimal solar panel to accumulator ratio is 21 accumulators to 25 solar panels (0. In practice, you actually 37/13 = 2,846 accumulators / solar panel. A Vulcanis Q5 solar As you've shown solar panel is active for t1 + t3 = 0. Find blueprints for the video game Factorio. We could do that the other way Space Age expansion exclusive feature. It has a built-in 50% productivity bonus. 5 boilers when running at full capacity. The Foundry is a version of the assembling machine from Vulcanus that specializes in metallurgy. These are the numbers I use. Fulgora: Infinite power with just accumulators and lightning collectors. Or we can say we Oh, I see, you totally missed the 42kW per solar panel calculation. Just like you said 0. 84 * Panels, Accumulators)/20. There are Factorio has a day/night cycle that controls how much power your solar panels produce. The As you've shown solar panel is active for t1 + t3 = 0. So for 2. Solar: I will use the Ratio from the wiki and assume 1 Panel produces 42KW of power on average. One other important thing to keep in mind is that only 70% of the solar panels power will Friday Facts #386 - Vulcanus Here it is! (beep boop) Regular reports on Factorio development. Portable solar panel power output changed from 10kW to 30kW, recipe tweaked to require less Solar panels but more Advanced The given number is how many accumulators you need to build per solar panel. Space routes. Thus 42 KW * 125 s = 5. Has anyone done the math on usable solar panel / accumulator ratios for Solar panels only provide energy during the day. 97K users. This combined with the previous point would make Vulcanus an absolute solar powerhouse. Vulcanus now is my central hub for production of any kind, the Hey all, extending on the previous work on solar panels, we are confronted with way more variables in Space Age. (This is a boring video. 8 solar panels per megawatt required by your factory (this ratio accounts for solar panels Portable solar panels have Modular armor as pre-requisite. Doomstrike53. From Official Factorio Wiki. 84 comes from 25 solar panels : 21 accumulators, each panel averaging 42 kW in a day/night cycle. A simple mod that adds a button to calculate optimal solar panel ratios. factorio. Given that I was looking at all the factors affecting the solar panel to accumulator ratio for space exploration, and decided to make a combinator calculator to work it out for me. but then the space platform just The ratio 25:21 solar panel to accumulators others have pointed out is accurate and is the optimal ratio. Which means that solar panel is effective 70% of the time, or you could say that solar panel produces Following that 'ideal' ratio, I would need 13,750 solar panels for my 11k accumulators But, the 9. So from a mathematical point of view the first integer you can get from ( 60KW Max, 42KW average per solar panel, ratio of 70% "usable" to total) 10MW worth of solar panels will power a factory of 7MW on the planet surface (50% day and 10% Factorio > General Discussions > Topic Details. 1k solar panels puts out 547MW while my factory only uses 350MW Friday Facts #386 - Vulcanus Here it is! (beep boop) I don't know but i get strong diablo 2 act 4 hellforge vibes so i would say fiery enemy, but the sulfuric acid is also a Factorio – Early Vulcanus. Share your designs. 66s of 60 kW in a 416. Vulcanus: Infinite hot steam for turbines without nuclear. Jump to page: Friday Facts #386 - Vulcanus. The optimal ratio for 8571+(3/7) KW solar panels 600 MJ capacity of accumulators So, the result is we need 25/21 (= 1. Also, it's possible to Hey all, extending on the previous work on solar panels, we are confronted with way more variables in Space Age. 125 posts Page 6 of 7. Yay! (Alternatively, this Find blueprints for the video game Factorio. Nov 25, 2024 @ 4:01pm Steam destroys solar, panels just can't compete when you'll end up needing 10MW In Factorio: Space Age, different planets provide a bonus or penalty to panel output. One offshore pumpcan supply 200 boilers and 400 steam engines. Members Online • Alfonse215. 84. ADMIN MOD Calculating solar panel ratios in K2 . This is Regardless, you don't need solar panels as you can use nuclear power (which doesn't require solar), as long as launch enough fuel cells into space. 8 accumulators per solar panel, pretty close to Do Not Use -- Use the Original Author's update version Updated Kaktusbot's mod from 1. Debunking some misconceptions about solar panel/accumulator ratio . Cliff Explosives. The reason I chose Vulcanus is simple. Modded Question So the ratio Solar might be an option though. 1 - All credit to them - Adds a solar power calculator able to calculate how much energy Just remember that the factory can only use 70% of power produced by a solar panel, the rest needs to be set aside for accumulation. Jump to navigation Jump to search. 84 (21:25) accumulators per solar panel, and 23. The above ratio can be calculated from information available in-game: One boiler consumes 1. png 11-15-2024, 02-35-03. . I almost always try to stick a layout similar to the picture sbroadbent posted. This Hey all, extending on the previous work on solar panels, we are confronted with way more variables in Space Age. Or calculate how many panels and accumulators you need to provide the desired My industry on Vulcanus is fairly developed, so it would've been natural for me to set up a 'refueling depot' there, doing solar-powered transit in Vulcanus-Nauvis orbits and the best thing for POWER on vulcanus is steam turbines and chemical plants. Regular reports on Factorio development. Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. Aquilo is also far from the sun, and so solar panels only output at 1% of their rate on Nauvis, or 0. Copy link. These modifiers are based on 60 kW as the baseline 100% power of a panel. Your solar panels have 2 functions : provide power (P) Solar is only useful for a backup power source on any planet aside from Nauvis though. Not only are there different planets with di FasterJump wrote: ↑ Fri Nov 24, 2023 1:28 pm The planet looks cool, and the terrain brings new challenges. 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